You can either prepare loops, or use Traktor's looping capabilities to create loops on the fly. Use the third deck to add additional elements into your mix by mixing as usual with two decks, and load percussive or melodic loops into your third deck. Providing you have already set up your beat grids correctly, everything should fall nicely together into place when you mix your tracks. Press the sync button on the other two decks to keep the tempos tightly locked together. You'll want to select one track as the 'master' possibly keeping this master track playing as you mix in and out on Decks B and C. It's a challenging feat to be able to mix more than two tracks together. The sync function in Traktor will really come in handy when you start to dive into three deck mixing. If Keylock is disabled, the sample’s pitch will be directly related to the playback speed of the Deck (changing speed will change the pitch).Now that you're set up and ready to play, what are you going to use your third deck for? Here are a few ideas that may help you out along the way. Pitch adjust can only be altered if Keylock is enabled for the Slot. Changes the BPM of the sample causing the Beatgrid to expand or compress. Off= the sample will play at its original speed.īPM decrease and increase. On = the sample is synchronized to the Remix Deck’s Tempo (the sample’s BPM will match the Remix Deck’s BPM). Loop symbol, the sample continuously loops. One-shot (arrow) symbol, the Sample will stop playing when it gets to the end. Reverse playback (play sample backwards). (Both modes are also subject to the Quantize system- if Quantize is on a sample in gate mode must be held until the Quantize interval is reached before it will start playing and similarly after releasing the mouse button the sample will continue to play until the next Quantize interval is reached at which point it will stop). On = latch mode, the trigger button is a start button and the sample will continue to play after you release it, until the end of the sample for one-shot samples, or until it is stopped for loop samples. Off = gate mode, the sample plays only while the trigger button is pressed. Move the sample cells beatgrid left or right. Because loops repeat themselves infinitely into the future and past of the Deck's internal timeline, you'll hear the new sample playing at your current playback location, but the loop will be playing in the correct position as if it had been triggered back at the position of the first loop.ĭouble click the decks top grey border if the bottom sample options area is not shown. Just as with one-shots, triggering a loop while punch mode is enabled will place the Loop back at the location of the previous Loop. Punch mode is also beneficial when using Loops because it allows musical phrasing to be maintained when switching loops. This means that you can trigger a one-shot sample, let it play, trigger a different one-shot sample, then wind the Deck backwards to the location of the first sample and you will hear the new Sample instead. Triggering a new one-shot sample will remove the previous sample from the Deck's internal timeline and will fix the new Sample to the current location.Įvery sample you trigger will be placed in the same location as the previous sample in the Deck's internal timeline. When you wind the deck back a triggered sample will be played again, as it is stored in the decks internal timeline. An advanced feature which is only relevant when you wind the deck back and whilst it applies to both one-shot samples and loop samples, it is most noticeable for one-shot samples. Monitor / preview this slot in the headphones. If off then this slot in the remix deck will ignore any effects applied to the mixer channel. Applies to the whole remix deck slot, not per individual sample within the slot.Įnable effects. (Hover mouse over to show the option buttons). It represents a mark in the Remix Deck's internal timeline (such as a bar line on a sheet of music). The Quantize Value does not represent the number of beats it will take before a Sample starts playing (it is not a "delay" value). Setting it to "4," a sample will start playing with the next 4/4 bar of the Remix Deck's internal timeline (the number shown under the Quantize value is the live internal timeline). E.g., setting the Quantize Value to "1" will activate the triggered Sample at the next beat of the Remix Deck's internal timeline. When Quantize is turned on a triggered Sample will become active at a certain point of the Remix Deck's internal timeline.
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